The Ninth World
I am a Jolly Glaive Who Is A Bear
Cypher Use: You can bear two cyphers at a time.
Practiced in Armor: Glaives can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You can wear any kind of armor. You reduce the Might cost per hour for wearing armor and the Speed Pool reduction for wearing armor by 2. Enabler.
Practiced With All Weapons: You can use any weapon. Enabler.
Positive interaction (Jolly): trained
Detect deception (Jolly): -1 difficulty to detect deception
Carrying/smashing (Bear): trained
Detect scent (Bear): trained
Fishing with bear hands (Bear): trained
Distinctive: You are easily recognizable. Increase the difficulty of tasks to hide your identity from characters who would know of you by 3.
Needs a Tailor: You cannot wear armor that is not custom-made to fit your size.
Lumbering: The difficulty of Speed defense and initiative tasks increases by one step.
Size: You are heavy and large. Increase difficulty of tasks that would be impeded by your weight/size by 1.
Bash (1M): This is a pummeling melee attack. Your attack inﬂicts 1 less point of damage than normal, but dazes your target for one round, during which time the difﬁculty of all tasks it performs is modiﬁed by one step to its detriment. Action.
No Need for Weapons: When you make an unarmed attack, it counts as a medium weapon instead of a light weapon. Enabler.
Muscles of Iron (2M): For the next ten minutes, all Might-based actions other than attack rolls that you attempt have their difficulty reduced by one step. Enabler.
Crush (2M) This is a powerful pummeling attack with a bashing weapon, probably overhand. You must grip your weapon with two hands to crush. (If fighting unarmed, this attack is made with both fists or both feet together.) When making this attack, you take a –1 penalty to the attack roll, and you inflict 3 additional points of damage. Action.
Fists of Fury You inflict 2 additional points of damage with unarmed attacks. Enabler.
Fighting Style You are trained in unarmed attacks. Enabler.
Flesh of Stone You have +1 to Armor if you do not wear physical armor. Enabler.
Challenging Roar (2 Intellect points) Roar intimidatingly at an enemy. If the target fails a mental defense roll, the target has +1 difficulty to all attacks unless that attack is against to you. (Optional balance edit: Attacks against you have -1 difficulty).*
On Enemy (2M) When rolling to initiate/maintain a grapple, reduce the difficulty by 1. Enabler.
On Neutral/Ally (2I) Take an action to hug an ally. Grant them either -1 difficulty to mental defense rolls or +2 to their recovery rolls.
- Clothes: Cloth tunic
- Walking stick
- An explorer’s pack
- 5 shins
- Green cap with a feather in it that occasionally makes bird noises